November 25, 2017
Posted by: mwilson
Category: DICE, First-Person Shooters, News, PlayStation, XBox
Tags: DICE, EA, fps, micro-transactions, monetization, Star Wars
This is probably the stupidest thing I’ve seen all day… so of course I had to share it with you!
How many people does it take to stop a plane in Grand Theft Auto V.
Paradox Studios has had a busy period, releasing Hearts of Iron IV in June and Stellaris just the month before. They are both fantastic achievements – two high quality products in close succession. Stellaris, specifically, represents a new direction for Paradox, which is known for its historically grounded games such as Crusader Kings, Victoria, and Europa Universalis. This time someone in Paradox must have decided, “let’s make some stuff up and put it in space” – and it’s a good thing they did.
June 6 (D-day!) marked the release of Paradox Studios’ Hearts of Iron 4, the venerable World War II simulator. I’ve had a long love-hate relationship with this strategy series going back a decade or so. Love, in that in captures one of the most tumultuous periods of human history and lets you jump in wherever you please – feel like playing as the Dominican Republic? Sure, go nuts. Hate, in that, the game’s complexities, though adding strategic depth, make it nightmarish to approach at times. It is a series not for the casual strategist, but more for the armchair Pattons and Eisenhowers.
Assassin’s Creed is a franchise that has been struggling to justify its own existence of late. Despite its plethora of available material covering the entire breadth of human history – we have seen the Crusades, the Renaissance, the Golden Age of Piracy, and now, the height of Pax Britannica – the franchise seems at times to be stagnant and lacking originality. Why is that?
Open world! Go where you please!
This was the promise of the future. What we wouldn’t have given back in the days of Donkey Kong Country to have been able to free roam across DK Island with the promise of new levels to be had… new loot (and bonus level barrels, of course). Back in those days, theera of the 1990s when the video game hobby was really finding its feet and jumping into an obscure late-night tv commercial thing to a generational standard – oh what amazing machines our Super Nintendos and our Segas were – we were fixed on pre-determined path by our video game designer overlords. Except for the occasional warp pipe, we progressed from level one, to two… to three.
So another E3 has come and gone, and with it we are witness to whole slew of new and exciting things. This year we certainly were not left wanting, with some of the biggest footage including titles like Fallout 4 and Uncharted 4 (those particular captured my interest the most). But overall, what else did we learn?
What happens when a bunch of superheroes, video game characters, and even the odd Fantasy book character get together for a soccer match?
Check it out.
It is no secret that Fallout 3 was one of my favourites. Fallout: New Vegas appealed to many, and although I enjoyed it, it never quite struct the same resonant chord with me that Fallout 3 did. However, the success of both made a sequel inevitable…