November 25, 2017
Posted by: mwilson
Category: DICE, First-Person Shooters, News, PlayStation, XBox
Tags: DICE, EA, fps, micro-transactions, monetization, Star Wars
Assassin’s Creed is a franchise that has been struggling to justify its own existence of late. Despite its plethora of available material covering the entire breadth of human history – we have seen the Crusades, the Renaissance, the Golden Age of Piracy, and now, the height of Pax Britannica – the franchise seems at times to be stagnant and lacking originality. Why is that?
So another E3 has come and gone, and with it we are witness to whole slew of new and exciting things. This year we certainly were not left wanting, with some of the biggest footage including titles like Fallout 4 and Uncharted 4 (those particular captured my interest the most). But overall, what else did we learn?
It is no secret that Fallout 3 was one of my favourites. Fallout: New Vegas appealed to many, and although I enjoyed it, it never quite struct the same resonant chord with me that Fallout 3 did. However, the success of both made a sequel inevitable…
An early example of machinima – and arguably one of the best – was the Halo-inspired Red vs Blue. Now available on Netflix, which is about as good a reason as any to subscribe. This show just keeps getting better.
I took a shot in the dark on ‘Life is Strange’ on Steam – and was very impressed. It is a five part interactive story set in a sleepy Oregon town, built along the same lines as Telltale Games’ The Walking Dead – however, it tells an original story set in a world that feels very nostalgic. Definitely worth a go for the low price.
May 18, 2015
Posted by: dwilson
Category: Adventure, First-Person Shooters, History, Humour, PC, Platform, Platformers, PlayStation, Racing, RPG, Sports, Steam, Strategy, Survival and Horror, Wii, Wii U, XBox
Tags: console, digital distribution, mario kart 64, new release, patch, retail, steam
I remember the day, back in the wild times of the mid ’90s, when we were still amazed by Mario Kart 64’s whole eight character roster (Wario, playable? Wow!). Back then I’d rush home from the store as fast as the city bus would get me there (not very) – and pop my brand new shiny cartridge into the ’64. Boom! New game, product complete, fired up in all its early 64bit 3D glory. Two years later, that game would be just as was then – awesome. No patches required.
In case you had any doubts, here is celebrity endorsement for The Witcher 3.
Nintendo’s console has always been de facto considered the lame duck among each generation of consoles, but that hasn’t stopped the company from continuing to see success from its consistently strong IP.
Is there truth to the Wii U’s hardware inferiority complex, or does the system give us more than just a platform for the latest entries to Mario franchise?